[Journal] Call for Papers: Web 2.0 for Interactive e-learning

[Deutscher Titel: [Journal] Audfuf für Artikel-Beiträge: Web 2.0 zur Unterstützung des interaktiven e-Lernens (Text übersetzen: Deutsch)]

Call for Papers
Special Issue of Interactive Learning Environments on “Web 2.0 for Interactive e-learning

The Guest Editors for this Special Issue invite papers addressing the theme of Web 2.0 for Interactive Leaning Environments.

The deadline for submissions is 1st August 2008.

Web 2.0 has become a major technology that supports content publishing over the Internet. Web 2.0 refers to an expected second generation of Web technology that allows people to create, publish, exchange, share, and cooperate on information (knowledge) in a new way of communication and collaboration. The Web 2.0 technology makes the Web not only for browsing, but also for creating and sharing. The success of Web 2.0 heavily relies on interactive communication and collaboration among people over the Internet — where are the people; what people possess; whether people are willing to communicate; how a group of people can be formed as communities of practice; and how people can work together trough new generation of interactive social software such as Wikis, Blogs, RSS feeds, podcast, Ajax-based browsers, peer-to-peer, instant messenger, and other social networking software. Some successful examples of Web 2.0 applications are Wikipedia, YouTube, MySpace, and Flickr. The Web 2.0 is shifting economical value of the Web to new business models for the next generation of Web technologies and interactive e-learning. One of the essential goals of applying Web 2.0 technologies to interactive e-learning is to enhance interactive communication and collaboration among participants in the Web-based learning. By participants, we refer to the learners who either possess related learning resources, or can help to discover and obtain the resources, or are willing to exchange and share the resources with others. By learning resources, we refer to the participating learners and available learning content and services. In Web 2.0, learners are co-learners as well as co-authors. They can read and write to the Web, in which learners become the consumers and producers of learning resources. As a result, the critical challenges of Web 2.0 for interactive e-learning is how to identify the right co-learners, find the right content, provide the right services, and through the right user interfaces to facilitate the interactive communication and collaboration in e-learning domains.

Journal Aims & Scope
Founded in 1990, Interactive Learning Environments publishes peer-reviewed articles on all aspects of the design and use of interactive learning environments in the broadest sense, encompassing environments that support individual learners through to environments that support collaboration amongst groups of learners or co-workers.

Topics of Interests
Related to Web 2.0 for interactive e-learning include, but are not limited to:

  •  Blogs and multimedia database systems
  •  Browser-based Web applications (Ajax)
  • Folksonomy, taxonomy, and tagging
  • Identification of communities of practice
  • Internet telephony, instant messenger, and multimedia social interaction
  • Learning styles and pedagogical models
  • Mobile and ubiquitous interactive multimedia systems
  • Peer-to-peer learning and content sharing
  • Social networks and semantic Web (FOAF, XFN, RDF)
  • Social network theory and social network analysis
  • Podcast and portable media players
  • Web 2.0 for desktop applications
  • Web 2.0 for knowledge creation, publication, and sharing
  • Web 2.0 for multimedia communication
  • Web mashup languages (Ajax)
  • Web syndication and aggregation (RSS, Atom)
  • Wikis and multimedia authoring

Submission Guidelines and Instructions
Instructions for authors can be accessed via www.informaworld.com/ile
Manuscripts should be emailed as a PDF file to the corresponding Guest Editors.